Showing posts with label CAM. Show all posts
Showing posts with label CAM. Show all posts

Wednesday, January 2, 2008

Virtalis


Virtalis has developed several vr and 3D solutions, some of which you may be familiar with:

 PTC DIVISION Mockup
Product design mock-up tool

 Virtools
Engineering design review and visualization tool. (see my blog on the topic)

 WorldViz
3D development toolkit

 VR4Max
3D semi vr viewer of non-CAD design files

 Lattice 3D
3D development toolkit. Example, develop 3D assembly manual

 Cubicspace - RTRE
Interior and architectural visualization application.

 DDD - Dynamic Digital Depth
Autostereo for 3D visualization without glasses.

Summary worksheet: http://www.virtalis.com/images/stories/products/pdf/VR%20software%20matrix.pdf

Sunday, December 30, 2007

Virtools


They basically categorize there solutions into two main areas 1) authoring and 2) publishing. The suite includes applications necessary to develop vr solutions. They also offer training and consulting services.

Authoring

  1. Virtools™ 4
  2. Physics Library
  3. AI Library
  4. VR Library
  5. Multiuser Server
  6. 3D XML Virtools™ Plugin
  7. PSP™ Solutions

Publishing

  1. 3D Life Player
  2. 3D Office Player
  3. 3D XE Player
  4. VR Publisher
  5. Macintosh Solutions
Virtools has some protype applications developed from their software available online.

This is a nice solution for companies that have inhouse developers. From an engineering prospective this doesn't seem like an eaiser project to justify even for R&D, because the resuting solution is effectively proprietary.

I like the graphics and the demos the have on line.

It would be nice to hear from the users???

Friday, December 28, 2007

3D VR versus 3D?

So what is virtual reality?

Searchcio, the techi section, gives a definition:


“Virtual reality is the simulation of a real or imagined environment that can be experienced visually in the three dimensions of width, height, and depth and that may additionally provide an interactive experience visually in full real-time motion with sound and possibly with tactile and other forms of feedback.”

Wikipedia has an even weaker definition, but I like the little blip on artificial reality:

“Artificial reality was the term Myron W. Krueger used to describe his interactive immersive environments, based on video recognition techniques, that put a user in full, unencumbered contact with the digital world.”

I don’t think this definition really says much because it is hard for the non-vr geek to really understand the undefined gray areas in this definition. By that I mean it doesn’t obviously differential between virtual reality—vr and regular 3D visualization, which I contend is a big difference and a big deal.

In engineering we are accustomed to using 3D visualization and design applications. They are effectively simulations of real or soon to be real environments. The models are in 3D and we can interact with them using a mouse or keyboard. I would not call this vr and other then very creative marketing reps, usually not engineers, I have never seen a 3D CAD application refer to itself as a vr application.

The big deal about Interaction
The reason and differences lay in the mysterious word “interaction”. Although with a viewer you can view a comprehensive 3D CAD model; you are not really interacting with the model. Actually you are just looking at the model. Some people may think that this is a form of interaction, which is like saying watching someone on TV is equivalent to interacting with you.

Interaction implies involvement from both parties. See what Bill says:
http://encarta.msn.com/dictionary_/interact.html

Also, here is a website that I found with a list of CAD viewers:
http://www.tenlinks.com/CAD/PRODUCTS/viewers.htm

So the model and the person are interacting. If the application uses an avatar then this is very easy to understand. The users is represented by the avatar, which moves in the model and is acted on by simulated effects—i.e. gravity, an explosion or another users avatar.

If the application does not use an avatar then this can be done through immersive 1st person interaction, in which case the user sees the model through the eyes of the avatar.

This get very complicated for modular vr simulations, like the ones used in the medical field or for product design and testing. What is the difference between a 3D view of a brain and a virtual reality view of the brain? I would again contend that it is the interaction. Both models can show a 3D view of the break, but the vr model would allow the doctor to interact by opening sections of the brain or simulating an operation, for example.

Here is a VR project for brain dissection:
http://ect.downstate.edu/courseware/vr_brain/

For engineering model design or rather simulation, such as a car door, the vr model would again allow interaction. An example of this is virtually opening the door or virtual manufacturing and fitting the door to the body.


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